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Time Lapse (in judgement) - A Short Film

Blender - Toon Shaders - Wind - Alpha texturing - GeoNode Vines - Modeling - Procedural Texturing​

Geonode set up for the string lights, upper portion being the main string, and the bottom portion controls the size and intensity of the star-shaped lights.

 

This node system can be controlled in the Modifiers section of Blender easily through a slider! To apply string lights to a scene, just use the Draw Curve tool when editing a Curve.

 

This asset is published and downloadable on my YouTube.

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MiloLin_StringLightsNodes.png
MiloLin_StringLightExample.png
MiloLin_StringLightPhoto.png
MiloLin_AmbientOcclusionTextures.png

INTERACTIVE TEXTURING

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All the lighting is done in Blender using Shader Nodes to create these patterned and interactive lights and shadows. Shadows are created based on light. 

Final Film June 2024:

I made this short film in summer 2024 after a couple of my friends and I had been talking about if taking the time to work endlessly towards our goals would even be worth it. I wanted to capture that feeling, so when Animation Jam rolled around with the theme "Illlusions" I immediately thought about making something with the same meaning

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