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Blizzard Student Art Challenge

Team Size: 1

Responsible for:

2D paintings of leaves, grass, etc

All 3D modeling

All Texturing (Blender shader nodes or Substance Painter, depending on asset)

Ground distortion

Lighting

Composition

Leaves falling simulation

Geonode vine set-ups

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Blender - Grass instances - Plants - Foliage - Painted Textures

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XGEN - God and a Warrior

Maya Xgen Legacy

Team Size: 1

My Contributions:

All hair sim + groom

Composition

Lighting

Character animation

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Unstable - Animation Jam Theme

Blender - Cloth Sim - Wind - Alpha texturing

While in Taiwan I went to this fish mart restaurant and I really liked the chaos and familiarity of everyone talking over each other in Mandarin, the rattle of chopsticks. After prototyping and working up an environment based on the nostalgia of the restaurant, I participated in the 2025 spring animation jam and together with the help of Thomas Yi who did the main cat animation, we created this short film about a cat and his first taste of alcohol 

LOH Studio and Other Assets

Substance Painter - Maya - Blender

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